Initial commit

This commit is contained in:
igorigrik 2024-09-29 12:04:42 +03:00
parent a38221f8cd
commit 2615656df2
15 changed files with 750 additions and 2 deletions

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.gitignore vendored Normal file
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.vs
**/bin/**
**/obj/**
*.user

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Demo/Demo.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\YMath\YMath.csproj" />
</ItemGroup>
</Project>

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Demo/Form1.Designer.cs generated Normal file
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namespace Demo
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(800, 450);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBox1);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBox1;
}
}

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Demo/Form1.cs Normal file
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using YMath;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Demo
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void pictureBox1_Click(object sender, EventArgs e)
{
/*var g = pictureBox1.CreateGraphics();
g.SmoothingMode = SmoothingMode.HighQuality;
var pen = new Pen(Brushes.Black, 2);
var rect = CubePoints(100.0, 2);
DrawLines(g, pen, rect);*/
}/*
// [-1; 1] -> [0; width]
private static Vector[] RelativeToAbsolute(Vector[] points, int width, int height)
{
return points.Select(p => new Vector(
(p[0] + 1) / 2 * width,
(p[1] + 1) / 2 * height))
.ToArray();
}
private static void DrawLines(Graphics g, Pen pen, Line[] lines)
{
foreach (var line in lines)
g.DrawLine(pen,
new PointF((float)line.Start[0], (float)line.End[1]),
new PointF((float)line.Start[0], (float)line.End[1]));
}
public struct Line
{
public Line(Vector start, Vector end)
{
Start = start;
End = end;
}
public Vector Start { get; set; }
public Vector End { get; set; }
}
public static Line[] Cube(int nDimensions)
{
if (nDimensions == 0)
return new Vector[] { new Vector(0) };
var result = new List<Vector>();
var offset = new Vector(nDimensions);
offset[nDimensions - 1] = 1;
var face /*боже*//* = Cube(nDimensions - 1);
result.AddRange(face.Select(p => p + offset));
result.AddRange(face.Select(p => p - offset));
}
public static Vector[] CubePoints(double size, int nDimensions)
{
int n = 1 << nDimensions;
if (nDimensions >= 32)
throw new ArgumentException("Fuck yourself");
var result = new Vector[n];
for (int i = 0; i < n; i++)
{
var vec = new Vector(nDimensions);
for (int j = 0; j < nDimensions; j++)
vec[j] = ((i >> j) & 1) - 0.5;
result[i] = vec;
}
return result;
}*/
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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Demo/Program.cs Normal file
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using YMath;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Demo
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Projector p = new Projector(
new Camera(1),
new CoordSystem(new Vector(), Matrix.Ident(4)));
var point = p.Project(new Vector(1, 1, 1, 2));
Application.Run(new Form1());
}
}
}

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# YMath-Demo
# YMath
Some basic math (matrices, vectors)
Some basic math
`YMath` - the Y-Math library
`Demo` - the demo project, YMath usage example

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YMath.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30711.63
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YMath", "YMath\YMath.csproj", "{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo", "Demo\Demo.csproj", "{CE175AF3-5242-4178-BB97-54956FE958D8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}.Release|Any CPU.Build.0 = Release|Any CPU
{CE175AF3-5242-4178-BB97-54956FE958D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE175AF3-5242-4178-BB97-54956FE958D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE175AF3-5242-4178-BB97-54956FE958D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE175AF3-5242-4178-BB97-54956FE958D8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C03EF0F0-151C-44B0-A13B-96F2820629C7}
EndGlobalSection
EndGlobal

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YMath/Camera.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace YMath
{
/// <summary>
/// Представляет камеру, выполняющую преобразование между трёхмерны пространством объектом и двумерной плоскостью изображения
/// </summary>
public class Camera
{
public Camera(double t)
{
T = t;
}
/// <summary>
/// Коэффициент функции преобразования камеры
/// </summary>
public double T { get; set; }
public Vector WorldToImage(Vector worldPoint)
{
int imageOrder = worldPoint.Dimensions - 1;
var result = new Vector(imageOrder);
double last = worldPoint[worldPoint.Dimensions - 1];
for (int i = 0; i < imageOrder; i++)
result[i] = worldPoint[i] * T / last;
return result;
}
public Vector ImageToWorld(Vector imagePoint)
{
int worldOrder = imagePoint.Dimensions + 1;
var result = new Vector(worldOrder);
for (int i = 0; i < worldOrder-1; i++)
result[i] = imagePoint[i] * 1 / T;
result[worldOrder - 1] = 1;
return result;
}
}
}

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YMath/CoordSystem.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace YMath
{
/// <summary>
/// Представляет систему координат, имеющую заданные линейные и угловые смещения
/// </summary>
public class CoordSystem
{
public CoordSystem(Vector shift, Matrix rotationMatrix)
{
Shift = shift;
RotationMatrix = rotationMatrix;
}
/// <summary>
/// Вектор линейных смещений
/// </summary>
public Vector Shift { get; set; }
/// <summary>
/// Матрица угловых смещений
/// </summary>
public Matrix RotationMatrix { get; set; }
public Vector LocalToWorld(Vector localPoint)
{
return RotationMatrix * localPoint + Shift;
}
public Vector WorldToLocal(Vector worldPoint)
{
return RotationMatrix.GetTranspose() * (worldPoint - Shift);
}
}
}

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YMath/Matrix.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace YMath
{
/// <summary>
/// Представляет матрицу с определённым количеством строк и столбцов
/// </summary>
public class Matrix
{
/// <summary>
/// Создание матрицы с заданным числом строк и столбцов
/// </summary>
/// <param name="rows"></param>
/// <param name="coluumns"></param>
public Matrix(int rows, int coluumns)
{
Data = new double[coluumns , rows];
}
public Matrix(int rows, int coluumns, double[] values)
: this(rows, coluumns)
{
if (values.Length != Rows * Columns)
throw new InvalidCastException("values array length is invalid");
for (int i = 0; i < values.Length; i++)
this[i / Columns, i % Columns] = values[i];
}
protected double[,] Data { get; set; }
public int Rows { get { return Data.GetLength(1); } }
public int Columns { get { return Data.GetLength(0); } }
public double this[int row, int column]
{
get { return Data[column, row]; }
set { Data[column, row] = value; }
}
public override string ToString()
{
StringBuilder result = new StringBuilder();
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Columns; j++)
{
string s = string.Format("{0:0.00}", this[i, j]);
s = s.PadRight(7);
result.Append(s);
}
result.AppendLine();
}
return result.ToString();
}
public void Add(Matrix other)
{
int rows = Math.Min(Rows, other.Rows);
int cols = Math.Min(Columns, other.Columns);
for(int i = 0; i < rows; i++)
for (int j = 0; j < cols; j++)
this[i, j] += other[i, j];
}
/// <summary>
/// Returns the negated version of the matrix
/// </summary>
public static Matrix operator -(Matrix matrix)
{
Matrix result = new Matrix(matrix.Rows, matrix.Columns);
for (int i = 0; i < matrix.Rows; i++)
for (int j = 0; j < matrix.Columns; j++)
result[i, j] = -matrix[i, j];
return result;
}
public static Matrix operator +(Matrix left, Matrix right)
{
Matrix result = new Matrix(
Math.Max(left.Rows, right.Rows),
Math.Max(left.Columns, right.Columns));
result.Add(left);
result.Add(right);
return result;
}
public static Matrix operator -(Matrix left, Matrix right)
{
Matrix result = new Matrix(
Math.Max(left.Rows, right.Rows),
Math.Max(left.Columns, right.Columns));
result.Add(left);
result.Add(-right);
return result;
}
public static Matrix operator *(Matrix left, Matrix right)
{
if(left.Columns != right.Rows)
throw new ArgumentException("Left.Columns != Right.Rows");
Matrix result = new Matrix(left.Rows, right.Columns);
for (int i = 0; i < result.Rows; i++)
for (int j = 0; j < result.Columns; j++)
for (int r = 0; r < left.Columns; r++)
result[i, j] += left[i, r] * right[r, j];
return result;
}
public Matrix GetTranspose()
{
Matrix result = new Matrix(Columns, Rows);
for (int i = 0; i < Columns; i++)
for (int j = 0; j < Rows; j++)
result[j, i] = this[i, j];
return result;
}
public bool IsInvalid()
{
foreach (double f in Data)
if (double.IsNaN(f) || double.IsInfinity(f))
return true;
return false;
}
/// <summary>
/// Returns n-dimensional identity matrix
/// </summary>
public static Matrix Ident(int nDimensions)
{
var result = new Matrix(nDimensions, nDimensions);
for (int i = 0; i < nDimensions; i++)
result[i, i] = 1;
return result;
}
}
}

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YMath/Projector.cs Normal file
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using YMath;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YMath
{
public class Projector
{
public Projector(Camera camera, CoordSystem coordSystem)
{
Camera = camera;
CoordSystem = coordSystem;
}
/// <summary>
/// The coordinate system containing the points
/// </summary>
public CoordSystem CoordSystem { get; set; }
/// <summary>
/// A camera building the image
/// </summary>
public Camera Camera { get; set; }
/// <summary>
/// Projects the given point
/// </summary>
/// <returns>The N-1 dimensional point</returns>
public Vector Project(Vector point)
{
point = CoordSystem.LocalToWorld(point);
point = Camera.WorldToImage(point);
return point;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace YMath
{
/// <summary>
/// Представляет вектор-столбец произвольной размерности
/// </summary>
public class Vector : Matrix
{
/// <summary>
/// Создаёт вектор-столбец размерности n
/// </summary>
/// <param name="n"></param>
public Vector(int n)
: base(n, 1)
{
}
/// <summary>
/// Создаёт вектор-столбец размерности n и с указанными значениями
/// </summary>
public Vector(int n, double[] values)
: base(n, 1, values)
{
}
/// <summary>
/// Создаёт вектор-столбец с указанными значениями
/// </summary>
public Vector(params double[] values)
: base(values.Length, 1, values)
{
}
public double this[int row]
{
get { return this[row, 0]; }
set { this[row, 0] = value; }
}
/// <summary>
/// Возвращает размерность вектора
/// </summary>
public int Dimensions { get { return Rows; } }
public override string ToString()
{
List<string> vals = new List<string>();
for (int i = 0; i < Dimensions; i++)
vals.Add(string.Format("{0:0.00}", this[i]));
return "(" + string.Join("; ", vals.ToArray()) + ")";
}
/// <summary>
/// Представление матрицы как вектора
/// </summary>
public static Vector FromMatrix(Matrix m)
{
if (m.Columns != 1)
throw new InvalidCastException("Not a vector");
Vector vec = new Vector(m.Rows);
vec.Add(m);
return vec;
}
public static Vector operator +(Vector left, Matrix right)
{
return FromMatrix((Matrix)left + (Matrix)right);
}
public static Vector operator +(Matrix left, Vector right)
{
return FromMatrix((Matrix)left + (Matrix)right);
}
public static Vector operator +(Vector left, Vector right)
{
return FromMatrix((Matrix)left + (Matrix)right);
}
public static Vector operator -(Vector left, Vector right)
{
return FromMatrix((Matrix)left - (Matrix)right);
}
public static Vector operator -(Vector vec)
{
return FromMatrix(-(Matrix)vec);
}
/// <summary>
/// Реализация умножения вектора на матрицу
/// </summary>
public static Vector operator *(Matrix left, Vector right)
{
return FromMatrix((Matrix)left * (Matrix)right);
}
public static Vector operator *(Vector left, double right)
{
Vector result = new Vector(left.Dimensions);
for (int i = 0; i < result.Dimensions; i++)
result[i] = left[i] * right;
return result;
}
public static Vector operator /(Vector left, double right)
{
Vector result = new Vector(left.Dimensions);
for (int i = 0; i < result.Dimensions; i++)
result[i] = left[i] / right;
return result;
}
/// <summary>
/// Кмножение двух векторов через оператор будет возвращать их скалярное произведение
/// </summary>
public static double operator *(Vector left, Vector right)
{
return left.DotProduct(right);
}
/// <summary>
/// Реализация скалярного произведения двух векторов
/// </summary>
public double DotProduct(Vector other)
{
double result = 0;
int length = Math.Min(Dimensions, other.Dimensions);
for (int i = 0; i < length; i++)
result += this[i] * other[i];
return result;
}
/// <summary>
/// Реализация скалярного произведения двух векторов
/// </summary>
public Vector CrossProduct(Vector other)
{
if (Dimensions != 3 || other.Dimensions != 3)
throw new InvalidOperationException("Can CrossProduct only 3D vectors");
return new Vector(new double[] {
this[1]*other[2] - this[2]*other[1],
this[2]*other[0] - this[0]*other[2],
this[0]*other[1] - this[1]*other[0]
});
}
/// <summary>
/// Возвращает длину вектора
/// </summary>
public double Length
{
get
{
double len = 0;
for (int i = 0; i < Dimensions; i++)
len += Math.Pow(this[i], 2);
return Math.Sqrt(len);
}
}
public Vector GetNormalized()
{
return this / Length;
}
}
}

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YMath/YMath.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>
</Project>