Added support for n-dimensional rotation angles, implemented demo rendering and simple geometry support.
This commit is contained in:
parent
2615656df2
commit
075a13810c
13 changed files with 621 additions and 68 deletions
95
Demo/AngleBar.Designer.cs
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95
Demo/AngleBar.Designer.cs
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namespace Demo
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{
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partial class AngleBar
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.trackBar1 = new System.Windows.Forms.TrackBar();
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this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
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this.checkBox1 = new System.Windows.Forms.CheckBox();
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((System.ComponentModel.ISupportInitialize)(this.trackBar1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
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this.SuspendLayout();
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//
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// trackBar1
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//
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this.trackBar1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.trackBar1.Location = new System.Drawing.Point(0, 0);
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this.trackBar1.Maximum = 360;
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this.trackBar1.Minimum = 0;
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this.trackBar1.Name = "trackBar1";
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this.trackBar1.Size = new System.Drawing.Size(485, 34);
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this.trackBar1.TabIndex = 0;
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this.trackBar1.Scroll += new System.EventHandler(this.trackBar1_Scroll);
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//
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// numericUpDown1
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//
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this.numericUpDown1.AutoSize = true;
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this.numericUpDown1.Dock = System.Windows.Forms.DockStyle.Right;
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this.numericUpDown1.Font = new System.Drawing.Font("Segoe UI", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.numericUpDown1.Location = new System.Drawing.Point(485, 0);
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this.numericUpDown1.Maximum = 360;
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this.numericUpDown1.Minimum = 0;
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this.numericUpDown1.Name = "numericUpDown1";
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this.numericUpDown1.Size = new System.Drawing.Size(53, 29);
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this.numericUpDown1.TabIndex = 1;
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this.numericUpDown1.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
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//
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// checkBox1
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//
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this.checkBox1.AutoSize = true;
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this.checkBox1.Dock = System.Windows.Forms.DockStyle.Left;
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this.checkBox1.Location = new System.Drawing.Point(0, 0);
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this.checkBox1.Name = "checkBox1";
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this.checkBox1.Size = new System.Drawing.Size(15, 34);
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this.checkBox1.TabIndex = 2;
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this.checkBox1.UseVisualStyleBackColor = true;
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//
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// AngleBar
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.trackBar1);
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this.Controls.Add(this.numericUpDown1);
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this.Controls.Add(this.checkBox1);
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this.Name = "AngleBar";
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this.Size = new System.Drawing.Size(538, 34);
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((System.ComponentModel.ISupportInitialize)(this.trackBar1)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TrackBar trackBar1;
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private System.Windows.Forms.NumericUpDown numericUpDown1;
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private System.Windows.Forms.CheckBox checkBox1;
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}
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}
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39
Demo/AngleBar.cs
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39
Demo/AngleBar.cs
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Demo
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{
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public partial class AngleBar : UserControl
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{
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public AngleBar()
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{
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InitializeComponent();
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}
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public double Angle
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{
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get => trackBar1.Value / 180.0 * Math.PI;
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set => numericUpDown1.Value = (decimal)((value % (Math.PI*2)) / Math.PI * 180);
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}
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public bool Checked => checkBox1.Checked;
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private void trackBar1_Scroll(object sender, EventArgs e)
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{
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numericUpDown1.Value = trackBar1.Value;
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}
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private void numericUpDown1_ValueChanged(object sender, EventArgs e)
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{
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trackBar1.Value = (int)numericUpDown1.Value;
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}
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}
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}
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60
Demo/AngleBar.resx
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60
Demo/AngleBar.resx
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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28
Demo/Form1.Designer.cs
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28
Demo/Form1.Designer.cs
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@ -29,7 +29,10 @@ namespace Demo
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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this.timer1 = new System.Windows.Forms.Timer(this.components);
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this.panel1 = new System.Windows.Forms.Panel();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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this.SuspendLayout();
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//
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//
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBox1.Location = new System.Drawing.Point(0, 0);
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this.pictureBox1.Location = new System.Drawing.Point(0, 0);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size(800, 450);
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this.pictureBox1.Size = new System.Drawing.Size(788, 766);
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this.pictureBox1.TabIndex = 0;
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this.pictureBox1.TabIndex = 0;
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this.pictureBox1.TabStop = false;
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this.pictureBox1.TabStop = false;
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this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
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this.pictureBox1.SizeChanged += new System.EventHandler(this.pictureBox1_SizeChanged);
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//
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// timer1
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//
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this.timer1.Enabled = true;
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this.timer1.Interval = 50;
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this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// panel1
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//
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this.panel1.AutoSize = true;
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this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
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this.panel1.Location = new System.Drawing.Point(0, 0);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(788, 0);
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this.panel1.TabIndex = 1;
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//
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//
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// Form1
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// Form1
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.ClientSize = new System.Drawing.Size(788, 766);
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this.Controls.Add(this.pictureBox1);
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this.Controls.Add(this.pictureBox1);
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this.Controls.Add(this.panel1);
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this.Name = "Form1";
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this.Name = "Form1";
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this.Text = "Form1";
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this.Text = "Form1";
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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this.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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}
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#endregion
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#endregion
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private System.Windows.Forms.PictureBox pictureBox1;
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private System.Windows.Forms.PictureBox pictureBox1;
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private System.Windows.Forms.Timer timer1;
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private System.Windows.Forms.Panel panel1;
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}
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}
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}
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}
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188
Demo/Form1.cs
188
Demo/Form1.cs
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@ -9,6 +9,8 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using YMath.Geometry;
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using System.Diagnostics.CodeAnalysis;
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namespace Demo
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namespace Demo
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{
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{
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public Form1()
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public Form1()
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{
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{
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InitializeComponent();
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InitializeComponent();
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CreateTrackBars();
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InitializeImage();
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}
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}
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private void pictureBox1_Click(object sender, EventArgs e)
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double angle = 0;
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private void Render(Bitmap bmp)
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{
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g.Clear(Color.White);
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Projector projector3d2d = new Projector(
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new Camera(1),
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new CoordSystem(new Vector(0, 0, 2), YMath.Matrix.Ident(3)));
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Projector projector4d3d = new Projector(
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new Camera(1),
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new CoordSystem(new Vector(0, 0, 0, 3), YMath.Matrix.Ident(4)));
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Geom geom = Geometries.NewCube(4);
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double[] angles = angleSelectBars.Select(b => b.Angle).ToArray();
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projector4d3d.CoordSystem.RotationMatrix
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= YMath.Matrix.Rotation(4, angles);
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angle += 0.01;
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geom = projector4d3d.Project(geom);
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geom = projector3d2d.Project(geom);
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foreach (var v in geom.Verticies)
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DrawPoint(v);
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foreach (var line in geom.Edges)
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DrawLine(line);
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}
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private void DrawPoint(Vector v)
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{
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var pos = Denormalize(v);
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var diameter = 2;
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var rect = new RectangleF(
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pos.X - diameter, pos.Y - diameter, diameter * 2, diameter * 2);
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g.FillEllipse(Brushes.Black, rect);
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}
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private void DrawLine(LineSegment line)
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{
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{
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/*var g = pictureBox1.CreateGraphics();
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g.SmoothingMode = SmoothingMode.HighQuality;
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var pen = new Pen(Brushes.Black, 2);
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var pen = new Pen(Brushes.Black, 2);
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var rect = CubePoints(100.0, 2);
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g.DrawLine(pen, Denormalize(line.Start), Denormalize(line.End));
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DrawLines(g, pen, rect);*/
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}/*
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// [-1; 1] -> [0; width]
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private static Vector[] RelativeToAbsolute(Vector[] points, int width, int height)
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{
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return points.Select(p => new Vector(
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(p[0] + 1) / 2 * width,
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(p[1] + 1) / 2 * height))
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.ToArray();
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}
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}
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private static void DrawLines(Graphics g, Pen pen, Line[] lines)
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private PointF Denormalize(Vector p)
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{
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{
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foreach (var line in lines)
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p = (p + new Vector(1, 1)) / 2;
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g.DrawLine(pen,
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p[0] *= bmp.Width;
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new PointF((float)line.Start[0], (float)line.End[1]),
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p[1] = 1 - p[1];
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new PointF((float)line.Start[0], (float)line.End[1]));
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p[1] *= bmp.Height;
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return new PointF((float)p[0], (float)p[1]);
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}
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}
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public struct Line
|
private void timer1_Tick(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
public Line(Vector start, Vector end)
|
Render(bmp);
|
||||||
|
pictureBox1.Refresh();
|
||||||
|
foreach (var bar in angleSelectBars)
|
||||||
|
if (bar.Checked)
|
||||||
|
bar.Angle += 0.03;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap bmp;
|
||||||
|
Graphics g;
|
||||||
|
|
||||||
|
private void pictureBox1_SizeChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
InitializeImage();
|
||||||
|
}
|
||||||
|
|
||||||
|
[MemberNotNull(nameof(bmp), nameof(g))]
|
||||||
|
private void InitializeImage()
|
||||||
|
{
|
||||||
|
bmp = new Bitmap(pictureBox1.Width, pictureBox1.Width);
|
||||||
|
g = Graphics.FromImage(bmp);
|
||||||
|
g.SmoothingMode = SmoothingMode.HighQuality;
|
||||||
|
pictureBox1.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
AngleBar[] angleSelectBars;
|
||||||
|
private void CreateTrackBars()
|
||||||
|
{
|
||||||
|
angleSelectBars = new AngleBar[6];
|
||||||
|
for (int i = 0; i < angleSelectBars.Length; i++)
|
||||||
{
|
{
|
||||||
Start = start;
|
var bar = new AngleBar();
|
||||||
End = end;
|
bar.Dock = DockStyle.Top;
|
||||||
|
panel1.Controls.Add(bar);
|
||||||
|
angleSelectBars[i] = bar;
|
||||||
|
bar.BringToFront();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector Start { get; set; }
|
|
||||||
public Vector End { get; set; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Line[] Cube(int nDimensions)
|
/*
|
||||||
{
|
|
||||||
if (nDimensions == 0)
|
|
||||||
return new Vector[] { new Vector(0) };
|
|
||||||
|
|
||||||
var result = new List<Vector>();
|
// [-1; 1] -> [0; width]
|
||||||
var offset = new Vector(nDimensions);
|
private static Vector[] RelativeToAbsolute(Vector[] points, int width, int height)
|
||||||
offset[nDimensions - 1] = 1;
|
{
|
||||||
var face /*боже*//* = Cube(nDimensions - 1);
|
return points.Select(p => new Vector(
|
||||||
result.AddRange(face.Select(p => p + offset));
|
(p[0] + 1) / 2 * width,
|
||||||
result.AddRange(face.Select(p => p - offset));
|
(p[1] + 1) / 2 * height))
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
private static void DrawLines(Graphics g, Pen pen, Line[] lines)
|
||||||
|
{
|
||||||
|
foreach (var line in lines)
|
||||||
|
g.DrawLine(pen,
|
||||||
|
new PointF((float)line.Start[0], (float)line.End[1]),
|
||||||
|
new PointF((float)line.Start[0], (float)line.End[1]));
|
||||||
|
}
|
||||||
|
|
||||||
public static Vector[] CubePoints(double size, int nDimensions)
|
|
||||||
{
|
|
||||||
int n = 1 << nDimensions;
|
public static Line[] Cube(int nDimensions)
|
||||||
if (nDimensions >= 32)
|
{
|
||||||
throw new ArgumentException("Fuck yourself");
|
if (nDimensions == 0)
|
||||||
var result = new Vector[n];
|
return new Vector[] { new Vector(0) };
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
{
|
var result = new List<Vector>();
|
||||||
var vec = new Vector(nDimensions);
|
var offset = new Vector(nDimensions);
|
||||||
for (int j = 0; j < nDimensions; j++)
|
offset[nDimensions - 1] = 1;
|
||||||
vec[j] = ((i >> j) & 1) - 0.5;
|
var face /*боже*//* = Cube(nDimensions - 1);
|
||||||
result[i] = vec;
|
result.AddRange(face.Select(p => p + offset));
|
||||||
}
|
result.AddRange(face.Select(p => p - offset));
|
||||||
return result;
|
|
||||||
}*/
|
}
|
||||||
|
|
||||||
|
public static Vector[] CubePoints(double size, int nDimensions)
|
||||||
|
{
|
||||||
|
int n = 1 << nDimensions;
|
||||||
|
if (nDimensions >= 32)
|
||||||
|
throw new ArgumentException("Fuck yourself");
|
||||||
|
var result = new Vector[n];
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
var vec = new Vector(nDimensions);
|
||||||
|
for (int j = 0; j < nDimensions; j++)
|
||||||
|
vec[j] = ((i >> j) & 1) - 0.5;
|
||||||
|
result[i] = vec;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,17 +18,6 @@ namespace Demo
|
||||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||||
Application.EnableVisualStyles();
|
Application.EnableVisualStyles();
|
||||||
Application.SetCompatibleTextRenderingDefault(false);
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
|
||||||
|
|
||||||
Projector p = new Projector(
|
|
||||||
new Camera(1),
|
|
||||||
new CoordSystem(new Vector(), Matrix.Ident(4)));
|
|
||||||
var point = p.Project(new Vector(1, 1, 1, 2));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Application.Run(new Form1());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,9 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio Version 16
|
# Visual Studio Version 16
|
||||||
VisualStudioVersion = 16.0.30711.63
|
VisualStudioVersion = 16.0.30711.63
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YMath", "YMath\YMath.csproj", "{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "YMath", "YMath\YMath.csproj", "{33638CEC-2BD2-4B91-A1CB-0383F7E429BE}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo", "Demo\Demo.csproj", "{CE175AF3-5242-4178-BB97-54956FE958D8}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Demo", "Demo\Demo.csproj", "{CE175AF3-5242-4178-BB97-54956FE958D8}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
|
42
YMath/Combinatorics.cs
Normal file
42
YMath/Combinatorics.cs
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace YMath
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Basic combinatorial functions
|
||||||
|
/// </summary>
|
||||||
|
static class Combinatorics
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Returns number of k-combinations from set of n elements
|
||||||
|
/// (aka binomial coefficient)
|
||||||
|
/// </summary>
|
||||||
|
public static int C(int n, int k)
|
||||||
|
{
|
||||||
|
// https://stackoverflow.com/questions/9330915/number-of-combinations-n-choose-r-in-c
|
||||||
|
if (k > n) return 0;
|
||||||
|
if (k * 2 > n) k = n - k;
|
||||||
|
if (k == 0) return 1;
|
||||||
|
|
||||||
|
int result = n;
|
||||||
|
for (int i = 2; i <= k; ++i)
|
||||||
|
{
|
||||||
|
result *= (n - i + 1);
|
||||||
|
result /= i;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Factorial(int n)
|
||||||
|
{
|
||||||
|
int res = 1;
|
||||||
|
for (int i = 1; i < n; n++)
|
||||||
|
res *= i;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
78
YMath/Geometry/Geom.cs
Normal file
78
YMath/Geometry/Geom.cs
Normal file
|
@ -0,0 +1,78 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace YMath.Geometry
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents geomretry object
|
||||||
|
/// </summary>
|
||||||
|
public class Geom : ICloneable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Creates new geometry containing given points and lines
|
||||||
|
/// </summary>
|
||||||
|
public Geom(Vector[] verticies, LineSegment[] edges)
|
||||||
|
{
|
||||||
|
IEnumerable<int> dimensions = verticies
|
||||||
|
.Select(v => v.Dimensions)
|
||||||
|
.Concat(edges.SelectMany(
|
||||||
|
e => new[] { e.Start.Dimensions, e.End.Dimensions }));
|
||||||
|
if (!dimensions.All(d => d == dimensions.First()))
|
||||||
|
throw new ArgumentException("Dimensions inconsistent");
|
||||||
|
|
||||||
|
Verticies = verticies;
|
||||||
|
Edges = edges;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new geomretry merging the given set of geometries
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="geometries"></param>
|
||||||
|
public Geom(params Geom[] geometries)
|
||||||
|
: this(geometries.SelectMany( g=> g.Verticies).ToArray(),
|
||||||
|
geometries.SelectMany(g => g.Edges).ToArray())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Verticies of the object
|
||||||
|
/// </summary>
|
||||||
|
public Vector[] Verticies { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Edges of the object
|
||||||
|
/// </summary>
|
||||||
|
public LineSegment[] Edges { get; set; }
|
||||||
|
|
||||||
|
public object Clone()
|
||||||
|
{
|
||||||
|
return new Geom(
|
||||||
|
(Vector[])Verticies.Clone(), (LineSegment[])Edges.Clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shifts the object by a given vector
|
||||||
|
/// </summary>
|
||||||
|
public static Geom operator +(Geom left, Vector shift)
|
||||||
|
{
|
||||||
|
return new Geom(
|
||||||
|
left.Verticies.Select(v => v + shift).ToArray(),
|
||||||
|
left.Edges.Select(l => new LineSegment(l.Start + shift, l.End + shift)).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
var b = new StringBuilder();
|
||||||
|
b.AppendLine("Verticies:");
|
||||||
|
foreach (var v in Verticies)
|
||||||
|
b.AppendLine(" " + v.ToString());
|
||||||
|
b.AppendLine("Edges:");
|
||||||
|
foreach (var v in Edges)
|
||||||
|
b.AppendLine(" " + v.ToString());
|
||||||
|
return b.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
41
YMath/Geometry/Geometries.cs
Normal file
41
YMath/Geometry/Geometries.cs
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace YMath.Geometry
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A helper class to build arbitrary objects
|
||||||
|
/// </summary>
|
||||||
|
public static class Geometries
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a new n-dimensional cube
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="nDimesions">Number of dimensions</param>
|
||||||
|
/// <returns>A new n-dimensional cubes. All coordinates of all verticies are either +1 or -1.</returns>
|
||||||
|
public static Geom NewCube(uint nDimesions)
|
||||||
|
{
|
||||||
|
if (nDimesions == 0)
|
||||||
|
return new Geom(new Vector[] { new Vector(0) },
|
||||||
|
new LineSegment[0]);
|
||||||
|
|
||||||
|
// Creating two n-1 dimensional faces
|
||||||
|
var offset = new Vector((int)nDimesions);
|
||||||
|
offset[offset.Dimensions - 1] = 1;
|
||||||
|
var face /*боже*/ = NewCube(nDimesions-1);
|
||||||
|
var face1 = face + offset;
|
||||||
|
var face2 /*боже упаси*/ = face + -offset;
|
||||||
|
|
||||||
|
// Connecting these faces
|
||||||
|
var lines = face1.Verticies
|
||||||
|
.Zip(face2.Verticies)
|
||||||
|
.Select(p => new LineSegment(p.First, p.Second))
|
||||||
|
.ToArray();
|
||||||
|
return new Geom(face1, face2, new Geom(new Vector[0], lines));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
28
YMath/Geometry/LineSegment.cs
Normal file
28
YMath/Geometry/LineSegment.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace YMath.Geometry
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a line segment defined by 2 points
|
||||||
|
/// </summary>
|
||||||
|
public struct LineSegment
|
||||||
|
{
|
||||||
|
public LineSegment(Vector start, Vector end)
|
||||||
|
{
|
||||||
|
Start = start;
|
||||||
|
End = end;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector Start { get; set; }
|
||||||
|
public Vector End { get; set; }
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return $"{Start} - {End}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -137,5 +137,67 @@ namespace YMath
|
||||||
result[i, i] = 1;
|
result[i, i] = 1;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an n-dimensional rotation matrix.
|
||||||
|
/// Rotates the object by <paramref name="angle"/> (in rad) in the plane formed by <paramref name="axis1"/> and <paramref name="axis2"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="nDimensions">Order of the output matrix</param>
|
||||||
|
/// <param name="axis1">The first axis index starting from 0</param>
|
||||||
|
/// <param name="axis2">The second axis index starting from 0</param>
|
||||||
|
/// <param name="angle">The angle in radians</param>
|
||||||
|
/// <returns>n-dimensional rotation matrix</returns>
|
||||||
|
public static Matrix Rotation(int nDimensions, int axis1, int axis2, double angle)
|
||||||
|
{
|
||||||
|
if (axis1 == axis2)
|
||||||
|
throw new ArgumentException("axis1 == axis2");
|
||||||
|
if (axis1 >= nDimensions || axis2 >= nDimensions)
|
||||||
|
throw new ArgumentOutOfRangeException("axes");
|
||||||
|
if (axis1 < 0 || axis2 < 0 || nDimensions < 0)
|
||||||
|
throw new ArgumentOutOfRangeException("Dimension number and axis indexes can't be less then 0");
|
||||||
|
|
||||||
|
var res = Matrix.Ident(nDimensions);
|
||||||
|
res[axis1, axis1] = Math.Cos(angle);
|
||||||
|
res[axis2, axis2] = Math.Cos(angle);
|
||||||
|
res[axis1, axis2] = -Math.Sin(angle);
|
||||||
|
res[axis2, axis1] = Math.Sin(angle);
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates n-dimensional rotation matrixes, which rotates by a given Euiler angles
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="nDimensions">Matrix order</param>
|
||||||
|
/// <param name="angles">Euiler angles in rad</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Matrix Rotation(int nDimensions, double[] angles)
|
||||||
|
{
|
||||||
|
int n = Combinatorics.C(nDimensions, 2);
|
||||||
|
if (angles.Length != n)
|
||||||
|
throw new ArgumentException($"Expected {n} Euiler angles for {nDimensions}-dimensional space, got {angles.Length} angles");
|
||||||
|
var result = Matrix.Ident(nDimensions);
|
||||||
|
|
||||||
|
// Iterate over axis combinations
|
||||||
|
int axis1 = 0;
|
||||||
|
int axis2 = 1;
|
||||||
|
int iAngle = 0;
|
||||||
|
while (axis2 < nDimensions)
|
||||||
|
{
|
||||||
|
double angle = angles[iAngle];
|
||||||
|
result *= Matrix.Rotation(nDimensions, axis1, axis2, angle);
|
||||||
|
|
||||||
|
iAngle++;
|
||||||
|
if (axis1 + 1 == axis2)
|
||||||
|
{
|
||||||
|
axis2++;
|
||||||
|
axis1 = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
axis1++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using YMath.Geometry;
|
||||||
|
|
||||||
namespace YMath
|
namespace YMath
|
||||||
{
|
{
|
||||||
|
@ -35,5 +36,17 @@ namespace YMath
|
||||||
point = Camera.WorldToImage(point);
|
point = Camera.WorldToImage(point);
|
||||||
return point;
|
return point;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Projects the given geometry
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The N-1 dimensional geometry</returns>
|
||||||
|
public Geom Project(Geom geom)
|
||||||
|
{
|
||||||
|
return new Geom(
|
||||||
|
geom.Verticies.Select(v => Project(v)).ToArray(),
|
||||||
|
geom.Edges.Select(e => new LineSegment(
|
||||||
|
Project(e.Start), Project(e.End))).ToArray());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue